AI Insights · Timothy · July 2025
Top 5 Boxing Games Performance in the Middle East Q2 2025
Explore the performance of the top boxing games in the Middle East during Q2 2025, with insights from Sensor Tower on downloads, revenue, and active users.
In the second quarter of 2025, the Middle East saw significant activity in the boxing games category on a unified platform. Here's a closer look at the performance of the top five games, based on data from Sensor Tower.
I, The One - Fighting Games by Azur Interactive Games Limited showed fluctuating trends. Weekly revenue peaked at $383 in late April, while downloads varied, reaching a high of 17.8K in early June. The active user base remained robust, peaking at 35.6K in mid-May.
Arm Wrestling Master from GOODROID, Inc. experienced a steady decline in downloads, starting from 13.8K in late March to 4.4K by the end of June. Active users followed a similar pattern, declining from 73.7K to 52.6K.
Real Boxing 2 by Vivid Games S.A. saw a consistent revenue stream, peaking at $516 in mid-April. Downloads fluctuated, ending the quarter with a rise to 5K. Active users increased steadily, reaching 19.2K by the end of June.
Wrestling Revolution 3D from MDickie Limited had modest revenue, with a peak of $55 in late May. Downloads remained stable around 2K, while active users hovered around 7.8K, peaking at 8.4K in mid-May.
Finally, WWE Mayhem by Reliance Games saw its highest weekly revenue of $1.7K in mid-May. Downloads showed a peak at 4.1K in mid-May, and the game maintained a solid active user base, reaching over 30.3K in the same period.
These insights, sourced from Sensor Tower, provide a detailed view of the competitive landscape for boxing games in the Middle East during Q2 2025. For more in-depth analysis, visit Sensor Tower's platform.